

Zen Bound is a calm and meditative game of wrapping rope around wooden sculptures - a simple task that can become surprisingly complex.
It is something to be enjoyed at a slow pace: a game where a high score is not the goal. Zen Bound is designed to challenge in a subtle way, it does not attack or force the player. There is also an element of self-reflection, for each of the sculptures is a representation of a state of mind or a human emotion.
We want the game to feel hand-made: we photographed materials and sampled rope sounds. Bass, strings, a metallic teapot and many others were recorded separately from live instruments for the musical score. We studied totem poles and Mexican wood sculptures for reference. Zen Bound is a game of stone, wood and rope; much effort was put into making them feel right.
Above all, we focus on playability and polish.
Zen Bound features an original musical score and sound effects by Ghost Monkey (http://www.myspace.com/theghostmonkey).
Original concept and coding by Mikko 'Memon' Mononen, of modest demoscene experience and previously in lead engineer position for Crysis.
